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Ultimate Weapon Tutorial - Master 3D Course Keygen

Updated: Nov 27, 2020





















































About This Video Start your 3D Artist career today. Have you ever been curious about how to create your own 3D models and textures or maybe even considered making a career out of it? This tutorial will help you understand and apply all aspects of creating high quality game art as you would see it in a modern FPS game. Get to know 3Ds Max with the Basics & Beyond Chapter and learn how to model and unwrap efficiently in the following hours featuring the AKM. Create stunning textures with Substance Painter and produce portfolio ready renders with Marmoset Toolbag 2 to which we even add cool post effects in Photoshop. Every single step is captured in real time with full commentary until we get the perfect end result. This Master 3D Course covers it all.What are the requirements?It is recommended to follow the course with the same software we use throughout the tutorial: 3Ds Max, Photoshop, Substance Painter and Marmoset Toolbag 2.Important: The modeling part of the tutorial makes heavy use of the "chamfer" modifier which is only available in 3Ds Max 2015 and 2016. If you have an older version of 3Ds Max you can purchase a third party modifier called "quad chamfer" which does essentially the same.Who is the target audience?Anyone who is willing to spend time and effort to create top quality game art as you would see it in a modern first person shooter video game.Some knowledge in 3D modeling is preferred but thanks to the 3ds Max introduction video the tutorial is also accessible to people new to modeling.What do I get from this course?Over 64 lectures and 17.5 hours packed with contentFinal high-poly AKM .OBJ file for reference7.62 cartridge .OBJ / Max file for referenceEssential reference imagesPivot Script for 3Ds MaxMy shortcut file for 3Ds MaxChecker-pattern texture for unwrappingProcedural wood substance for texturingDiamond pattern normal map for texturingImportant: You'll find all essential files under Library/SoftwareInstructor BiographyHi! I'm Tim - Senior 3D Artist at Ubisoft Toronto.I'm originally from Germany where I started my 3D Artist career at Crytek. I worked on titles such as Far Cry 4, Splinter Cell Blacklist and the Crysis series as well as other non disclosed titles. In my spare time I enjoy creating tutorials in which I share all my tips and tricks which I gathered over the years. Let me help you avoiding mistakes and equipping you with powerful techniques and knowledge in game ready 3D art creation. See you in the tutorial! Cheers, TimRelevant links:https://www.facebook.com/ChamferZone I'd like to encourage everyone with questions to message me through my Facebook page. I'll get back to you as soon as I can.https://www.artstation.com/artist/timbergholz More samples of my work can be seen here a09c17d780 Title: Ultimate Weapon Tutorial - Master 3D CourseProduction:Tim Bergholz - chamferzone.comRelease Date: 2 Dec, 2015Country: CanadaVideo Resolution: 1080p(40GB)Aspect Ratio: 16:9Audio: StereoRunning Time: 1053 minutes Ultimate Weapon Tutorial - Master 3D Course Keygen ultimate weapon tutorial - master 3d course There are NO downloadable video files.So if you need to pay top dollar for a tutorial, please go to gumroad where you do get the video files!(I will delete this part if this is fixed of course.)The tutorial itself is very good and in depth.. Generally, the tutorial is pretty amazing. Author knows exactly when viewer might have a question and covers entire proccess very thorougly. Despite watching hundreds of similar tutorials on the web, this is the only one truly made UWV unwrapping logical and simple. So generally, I recommend this tutorial to everyone who has a general grasp of 3ds Max and beginner (or higher) skill of box modelling.But also - what I learned or thought while watching this tutorial:* If everyone would put such insane, almost autistic attention into modelling and texturing as show in this video, games would each take 50 years to complete. I cannot believe there's a software company boss who pays by the hour and lets any modeller spend such time and work on a single weapon model. But as a tutorial, it's perfect, of course.* UWV Unwrapping is a thing human beings SHOULD NOT DO. I still don't understand why those guys at Autodesk keep adding tools to do it manually instead of - I don't know - writing a proper algorithm to solve this computational question that's been up and badly handled since 1996. Or if it's really that hard mathematically, maybe let learning computers get crack at this?When author of this video started unwrapping various bolts and nuts, it seriously made me cringe. I repeat, letting humans still do this manually is serious waste of talent and lifetime.* Physically-based texturing and amazing procedural systems like Substance Painter demonstrated in this tutorial probably single-handedly wipe most of knowledge of old-school modellers. This tutorial hardly uses any photoshop at all. But I think it's good. This tutorial sets a good case to prove this.* Doing basically everything using shortcuts makes cramped, horrible case of failed UI design (of 3ds Max) that's only gone worse, year by year -- almost tolerable. As author does and encourages watchers to do.So yeah, I highly recommend to watch this if you have any interest in box-modelling, modelling in general or curiosity how far we've come in tools and tehnique past 15 years.. This really is the best tutorial out the for 3ds Max, though the version he uses in the video is older, everything is still relevant. The only noticable difference in the video version and the most recent version are some interface changes. I would recomend this course if you are looking to learn how to use, or improve your skills with 3ds Max.. This series covers a lot of essential principles and methods, explained in a comprehensive and practical fashion.if you are new to 3DsMax, or have not optimized your workflow yet, then this is the perfect opportunity!. Generally, the tutorial is pretty amazing. Author knows exactly when viewer might have a question and covers entire proccess very thorougly. Despite watching hundreds of similar tutorials on the web, this is the only one truly made UWV unwrapping logical and simple. So generally, I recommend this tutorial to everyone who has a general grasp of 3ds Max and beginner (or higher) skill of box modelling.But also - what I learned or thought while watching this tutorial:* If everyone would put such insane, almost autistic attention into modelling and texturing as show in this video, games would each take 50 years to complete. I cannot believe there's a software company boss who pays by the hour and lets any modeller spend such time and work on a single weapon model. But as a tutorial, it's perfect, of course.* UWV Unwrapping is a thing human beings SHOULD NOT DO. I still don't understand why those guys at Autodesk keep adding tools to do it manually instead of - I don't know - writing a proper algorithm to solve this computational question that's been up and badly handled since 1996. Or if it's really that hard mathematically, maybe let learning computers get crack at this?When author of this video started unwrapping various bolts and nuts, it seriously made me cringe. I repeat, letting humans still do this manually is serious waste of talent and lifetime.* Physically-based texturing and amazing procedural systems like Substance Painter demonstrated in this tutorial probably single-handedly wipe most of knowledge of old-school modellers. This tutorial hardly uses any photoshop at all. But I think it's good. This tutorial sets a good case to prove this.* Doing basically everything using shortcuts makes cramped, horrible case of failed UI design (of 3ds Max) that's only gone worse, year by year -- almost tolerable. As author does and encourages watchers to do.So yeah, I highly recommend to watch this if you have any interest in box-modelling, modelling in general or curiosity how far we've come in tools and tehnique past 15 years.. I can honestly say that Tim Bergholz has the BEST training for 3ds Max. The amount of information and tips and tricks and workflow you receive it's absolutely mind-blowing. In fact, I have returned to 3ds Max just to follow his tutorials. I can't recommend this enough.I would say that this (Ultimate Weapon Tutorial), the Mech and the Blade are a MUST for any artist wanting to learn more about modeling and games.. Really nice tutorial.

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